// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_CSS_CASCADE_LAYER_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_CSS_CASCADE_LAYER_H_ #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/css/style_rule.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #include "third_party/blink/renderer/platform/wtf/hash_set.h" #include "third_party/blink/renderer/platform/wtf/text/atomic_string.h" namespace blink { // Mapping from one layer to another (obviously). This is used in two places: // // - When building superrulesets, we merge the RuleSets' layers // to new CascadeLayer objects in the superruleset. Normally, // we also map values in the RuleSet::Intervals, but occasionally, // we need to look up @page rule etc. in the original RuleSets // (which are not mapped), so we need to also be able to look up // by the old layers, so we store and use the mapping. // // - When building CascadeLayerMap (cascade_layer_map.h), we similarly combine // layers from all active RuleSets (the superruleset's layers // will be used in place of the layers of all RuleSets it is // subsuming), into one grouping so give them a canonical numbering. // For clarity, we use the typedef CanonicalLayerMap there. LayerMap; // A CascadeLayer object represents a node in the ordered tree of cascade layers // in the sorted layer ordering. // https://www.w3.org/TR/css-cascade-5/#layer-ordering class CORE_EXPORT CascadeLayer final : public GarbageCollected<CascadeLayer> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_CSS_CASCADE_LAYER_H_