#include "third_party/blink/renderer/core/css/cascade_layer_map.h"
#include "third_party/blink/renderer/core/css/rule_set.h"
namespace blink {
namespace {
CanonicalLayerMap;
void ComputeLayerOrder(CascadeLayer& layer, unsigned& next) { … }
}
CascadeLayerMap::CascadeLayerMap(const ActiveStyleSheetVector& sheets) { … }
int CascadeLayerMap::CompareLayerOrder(const CascadeLayer* lhs,
const CascadeLayer* rhs) const { … }
const CascadeLayer* CascadeLayerMap::GetRootLayer() const { … }
void CascadeLayerMap::Trace(blink::Visitor* visitor) const { … }
}