#include "third_party/blink/renderer/core/css/css_property_equality.h"
#include "base/memory/values_equivalent.h"
#include "third_party/blink/renderer/core/animation/css/css_animations.h"
#include "third_party/blink/renderer/core/animation/property_handle.h"
#include "third_party/blink/renderer/core/css/css_property_names.h"
#include "third_party/blink/renderer/core/css/css_value.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/style/shadow_list.h"
namespace blink {
namespace {
template <CSSPropertyID property>
bool CounterRulesEqual(const CounterDirectiveMap* a_map,
const CounterDirectiveMap* b_map) { … }
template <CSSPropertyID property>
bool FillLayersEqual(const FillLayer& a_layers, const FillLayer& b_layers) { … }
}
bool CSSPropertyEquality::PropertiesEqual(const PropertyHandle& property,
const ComputedStyle& a,
const ComputedStyle& b) { … }
}