#include "third_party/blink/renderer/core/css/cssom/css_math_product.h"
#include "third_party/blink/renderer/core/css/css_math_expression_node.h"
#include "third_party/blink/renderer/core/css/cssom/css_math_invert.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"
namespace blink {
namespace {
CSSNumericSumValue::UnitMap MultiplyUnitMaps(
CSSNumericSumValue::UnitMap a,
const CSSNumericSumValue::UnitMap& b) { … }
}
CSSMathProduct* CSSMathProduct::Create(
const HeapVector<Member<V8CSSNumberish>>& args,
ExceptionState& exception_state) { … }
CSSMathProduct* CSSMathProduct::Create(CSSNumericValueVector values) { … }
std::optional<CSSNumericSumValue> CSSMathProduct::SumValue() const { … }
CSSMathExpressionNode* CSSMathProduct::ToCalcExpressionNode() const { … }
void CSSMathProduct::BuildCSSText(Nested nested,
ParenLess paren_less,
StringBuilder& result) const { … }
}