#include "third_party/blink/renderer/core/css/cssom/css_perspective.h"
#include "third_party/abseil-cpp/absl/base/macros.h"
#include "third_party/blink/renderer/core/css/css_identifier_value.h"
#include "third_party/blink/renderer/core/css/css_math_expression_node.h"
#include "third_party/blink/renderer/core/css/css_math_function_value.h"
#include "third_party/blink/renderer/core/css/cssom/css_keyword_value.h"
#include "third_party/blink/renderer/core/css/cssom/css_unit_value.h"
#include "third_party/blink/renderer/core/geometry/dom_matrix.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
namespace {
V8CSSPerspectiveValue* HandleInputPerspective(V8CSSPerspectiveValue* value) { … }
}
CSSPerspective* CSSPerspective::Create(V8CSSPerspectiveValue* length,
ExceptionState& exception_state) { … }
void CSSPerspective::setLength(V8CSSPerspectiveValue* length,
ExceptionState& exception_state) { … }
CSSPerspective* CSSPerspective::FromCSSValue(const CSSFunctionValue& value) { … }
DOMMatrix* CSSPerspective::toMatrix(ExceptionState& exception_state) const { … }
const CSSFunctionValue* CSSPerspective::ToCSSValue() const { … }
CSSPerspective::CSSPerspective(V8CSSPerspectiveValue* length)
: … { … }
}