#include "third_party/blink/renderer/core/css/cssom/css_skew.h"
#include "third_party/blink/renderer/core/css/css_function_value.h"
#include "third_party/blink/renderer/core/css/css_primitive_value.h"
#include "third_party/blink/renderer/core/css/cssom/css_numeric_value.h"
#include "third_party/blink/renderer/core/css/cssom/css_style_value.h"
#include "third_party/blink/renderer/core/css/cssom/css_unit_value.h"
#include "third_party/blink/renderer/core/geometry/dom_matrix.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
namespace {
bool IsValidSkewAngle(CSSNumericValue* value) { … }
}
CSSSkew* CSSSkew::Create(CSSNumericValue* ax,
CSSNumericValue* ay,
ExceptionState& exception_state) { … }
void CSSSkew::setAx(CSSNumericValue* value, ExceptionState& exception_state) { … }
void CSSSkew::setAy(CSSNumericValue* value, ExceptionState& exception_state) { … }
CSSSkew* CSSSkew::FromCSSValue(const CSSFunctionValue& value) { … }
DOMMatrix* CSSSkew::toMatrix(ExceptionState&) const { … }
const CSSFunctionValue* CSSSkew::ToCSSValue() const { … }
CSSSkew::CSSSkew(CSSNumericValue* ax, CSSNumericValue* ay)
: … { … }
}