#include "third_party/blink/renderer/core/css/cssom/css_skew_x.h"
#include "third_party/blink/renderer/core/css/css_function_value.h"
#include "third_party/blink/renderer/core/css/css_primitive_value.h"
#include "third_party/blink/renderer/core/css/cssom/css_numeric_value.h"
#include "third_party/blink/renderer/core/css/cssom/css_style_value.h"
#include "third_party/blink/renderer/core/css/cssom/css_unit_value.h"
#include "third_party/blink/renderer/core/geometry/dom_matrix.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
namespace {
bool IsValidSkewXAngle(CSSNumericValue* value) { … }
}
CSSSkewX* CSSSkewX::Create(CSSNumericValue* ax,
ExceptionState& exception_state) { … }
void CSSSkewX::setAx(CSSNumericValue* value, ExceptionState& exception_state) { … }
CSSSkewX* CSSSkewX::FromCSSValue(const CSSFunctionValue& value) { … }
DOMMatrix* CSSSkewX::toMatrix(ExceptionState&) const { … }
const CSSFunctionValue* CSSSkewX::ToCSSValue() const { … }
CSSSkewX::CSSSkewX(CSSNumericValue* ax)
: … { … }
}