#include "third_party/blink/renderer/core/css/cssom/css_transform_value.h"
#include "base/ranges/algorithm.h"
#include "third_party/blink/renderer/core/css/css_value_list.h"
#include "third_party/blink/renderer/core/css/cssom/css_transform_component.h"
#include "third_party/blink/renderer/core/geometry/dom_matrix.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"
namespace blink {
CSSTransformValue* CSSTransformValue::Create(
const HeapVector<Member<CSSTransformComponent>>& transform_components,
ExceptionState& exception_state) { … }
CSSTransformValue* CSSTransformValue::Create(
const HeapVector<Member<CSSTransformComponent>>& transform_components) { … }
CSSTransformValue* CSSTransformValue::FromCSSValue(const CSSValue& css_value) { … }
bool CSSTransformValue::is2D() const { … }
DOMMatrix* CSSTransformValue::toMatrix(ExceptionState& exception_state) const { … }
const CSSValue* CSSTransformValue::ToCSSValue() const { … }
IndexedPropertySetterResult CSSTransformValue::AnonymousIndexedSetter(
unsigned index,
const Member<CSSTransformComponent> component,
ExceptionState& exception_state) { … }
}