#include "third_party/blink/renderer/core/css/invalidation/pending_invalidations.h"
#include "third_party/blink/renderer/core/css/invalidation/invalidation_set.h"
#include "third_party/blink/renderer/core/css/invalidation/style_invalidator.h"
#include "third_party/blink/renderer/core/css/style_change_reason.h"
#include "third_party/blink/renderer/core/css/style_engine.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/dom/element_traversal.h"
#include "third_party/blink/renderer/core/dom/node_computed_style.h"
#include "third_party/blink/renderer/core/dom/shadow_root.h"
#include "third_party/blink/renderer/core/html/html_slot_element.h"
#include "third_party/blink/renderer/core/inspector/inspector_trace_events.h"
namespace blink {
void PendingInvalidations::ScheduleInvalidationSetsForNode(
const InvalidationLists& invalidation_lists,
ContainerNode& node) { … }
void PendingInvalidations::ScheduleSiblingInvalidationsAsDescendants(
const InvalidationLists& invalidation_lists,
ContainerNode& scheduling_parent) { … }
void PendingInvalidations::RescheduleSiblingInvalidationsAsDescendants(
Element& element) { … }
void PendingInvalidations::ClearInvalidation(ContainerNode& node) { … }
NodeInvalidationSets& PendingInvalidations::EnsurePendingInvalidations(
ContainerNode& node) { … }
}