#include "third_party/blink/renderer/core/css/property_registry.h"
#include "third_party/blink/renderer/core/css/css_test_helpers.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/testing/page_test_base.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
class PropertyRegistryTest : public PageTestBase { … };
TEST_F(PropertyRegistryTest, EnsurePropertyRegistry) { … }
TEST_F(PropertyRegistryTest, RegisterProperty) { … }
TEST_F(PropertyRegistryTest, DeclareProperty) { … }
TEST_F(PropertyRegistryTest, DeclareThenRegisterProperty) { … }
TEST_F(PropertyRegistryTest, RegisterThenDeclareProperty) { … }
TEST_F(PropertyRegistryTest, RegisterAndDeclarePropertyNonOverlapping) { … }
TEST_F(PropertyRegistryTest, DeclareTwice) { … }
TEST_F(PropertyRegistryTest, IsInRegisteredPropertySet) { … }
TEST_F(PropertyRegistryTest, EmptyIterator) { … }
TEST_F(PropertyRegistryTest, IterateSingleRegistration) { … }
TEST_F(PropertyRegistryTest, IterateDoubleRegistration) { … }
TEST_F(PropertyRegistryTest, IterateSingleDeclaration) { … }
TEST_F(PropertyRegistryTest, IterateDoubleDeclaration) { … }
TEST_F(PropertyRegistryTest, IterateRegistrationAndDeclaration) { … }
TEST_F(PropertyRegistryTest, IterateRegistrationAndDeclarationConflict) { … }
TEST_F(PropertyRegistryTest, IterateFullOverlapSingle) { … }
TEST_F(PropertyRegistryTest, IterateFullOverlapMulti) { … }
TEST_F(PropertyRegistryTest, IsEmptyUntilRegisterProperty) { … }
TEST_F(PropertyRegistryTest, IsEmptyUntilDeclareProperty) { … }
TEST_F(PropertyRegistryTest, Version) { … }
TEST_F(PropertyRegistryTest, RemoveDeclaredProperties) { … }
TEST_F(PropertyRegistryTest, MarkReferencedRegisterProperty) { … }
TEST_F(PropertyRegistryTest, MarkReferencedAtProperty) { … }
TEST_F(PropertyRegistryTest, GetViewportUnitFlagsRegistered) { … }
TEST_F(PropertyRegistryTest, GetViewportUnitFlagsDeclared) { … }
TEST_F(PropertyRegistryTest, GetViewportUnitFlagsRegistry) { … }
}