/* * Copyright (C) 2013 Google Inc. All rights reserved. * Copyright (C) 1999 Lars Knoll ([email protected]) * (C) 2004-2005 Allan Sandfeld Jensen ([email protected]) * Copyright (C) 2006, 2007 Nicholas Shanks ([email protected]) * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. * All rights reserved. * Copyright (C) 2007 Alexey Proskuryakov <[email protected]> * Copyright (C) 2007, 2008 Eric Seidel <[email protected]> * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. * (http://www.torchmobile.com/) * Copyright (c) 2011, Code Aurora Forum. All rights reserved. * Copyright (C) Research In Motion Limited 2011. All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <memory> #include <utility> #include "third_party/blink/renderer/core/animation/css/css_animations.h" #include "third_party/blink/renderer/core/css/css_property_name.h" #include "third_party/blink/renderer/core/css/properties/css_property_ref.h" #include "third_party/blink/renderer/core/css/properties/longhand.h" #include "third_party/blink/renderer/core/css/properties/longhands/variable.h" #include "third_party/blink/renderer/core/css/resolver/style_builder.h" #include "third_party/blink/renderer/core/css/resolver/style_resolver_state.h" #include "third_party/blink/renderer/core/style/computed_style.h" namespace blink { void StyleBuilder::ApplyProperty(const CSSPropertyName& name, StyleResolverState& state, const CSSValue& value, ValueMode value_mode) { … } void StyleBuilder::ApplyProperty(const CSSProperty& property, StyleResolverState& state, const CSSValue& value, ValueMode value_mode) { … } void StyleBuilder::ApplyPhysicalProperty(const CSSProperty& property, StyleResolverState& state, const CSSValue& value, ValueMode value_mode) { … } } // namespace blink