chromium/third_party/blink/renderer/core/css/resolver/transform_builder.cc

/*
 * Copyright (C) 1999 Lars Knoll ([email protected])
 *           (C) 2004-2005 Allan Sandfeld Jensen ([email protected])
 * Copyright (C) 2006, 2007 Nicholas Shanks ([email protected])
 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc.
 * All rights reserved.
 * Copyright (C) 2007 Alexey Proskuryakov <[email protected]>
 * Copyright (C) 2007, 2008 Eric Seidel <[email protected]>
 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved.
 * (http://www.torchmobile.com/)
 * Copyright (c) 2011, Code Aurora Forum. All rights reserved.
 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
 * Copyright (C) 2012 Google Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "third_party/blink/renderer/core/css/resolver/transform_builder.h"

#include "third_party/blink/renderer/core/css/css_function_value.h"
#include "third_party/blink/renderer/core/css/css_math_expression_node.h"
#include "third_party/blink/renderer/core/css/css_math_function_value.h"
#include "third_party/blink/renderer/core/css/css_numeric_literal_value.h"
#include "third_party/blink/renderer/core/css/css_primitive_value_mappings.h"
#include "third_party/blink/renderer/platform/transforms/matrix_3d_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/matrix_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/perspective_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/rotate_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/scale_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/skew_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/translate_transform_operation.h"
#include "ui/gfx/geometry/transform.h"

namespace blink {

static Length ConvertToFloatLength(
    const CSSPrimitiveValue& primitive_value,
    const CSSToLengthConversionData& conversion_data) {}

static TransformOperation::OperationType GetTransformOperationType(
    CSSValueID type) {}

bool TransformBuilder::HasRelativeLengths(const CSSValueList& value_list) {}

namespace {

TransformOperation* CreateTransformOperation(
    const CSSFunctionValue& transform_value,
    const CSSToLengthConversionData& conversion_data) {}

}  // namespace

TransformOperations TransformBuilder::CreateTransformOperations(
    const CSSValue& in_value,
    const CSSToLengthConversionData& conversion_data) {}

}  // namespace blink