#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DISPLAY_LOCK_DISPLAY_LOCK_DOCUMENT_STATE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DISPLAY_LOCK_DISPLAY_LOCK_DOCUMENT_STATE_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/display_lock/display_lock_utilities.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/member.h"
namespace blink {
class DisplayLockContext;
class Document;
class Element;
class IntersectionObserver;
class IntersectionObserverEntry;
class CORE_EXPORT DisplayLockDocumentState final
: public GarbageCollected<DisplayLockDocumentState> { … };
}
WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(…)
WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(…)
#endif