/* * Copyright (C) 1999 Lars Knoll ([email protected]) * (C) 1999 Antti Koivisto ([email protected]) * (C) 2001 Peter Kelly ([email protected]) * (C) 2001 Dirk Mueller ([email protected]) * Copyright (C) 2003, 2004, 2005, 2006, 2008, 2012 Apple Inc. All rights * reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_ATTRIBUTE_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_ATTRIBUTE_H_ #include "build/build_config.h" #include "third_party/blink/renderer/core/dom/qualified_name.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" namespace blink { // This value is set fairly arbitrarily, to get above what we expect to be // the maximum number of attributes on a normal element. It is used for // preallocation in Vectors holding Attributes, e.g. to avoid allocations // in HTMLAtomicToken (which is short-lived, and thus does not need to worry // much about extra memory usage). // // Many places that use this constant don't actually care directly about // preallocation, but the value tends to propagate out through APIs. static constexpr int kAttributePrealloc = …; // This is the internal representation of an attribute, consisting of a name and // value. It is distinct from the web-exposed Attr, which also knows of the // element to which it attached, if any. class Attribute { … }; static_assert …; inline bool Attribute::Matches(const QualifiedName& qualified_name) const { … } inline bool Attribute::MatchesCaseInsensitive( const QualifiedName& qualified_name) const { … } } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_DOM_ATTRIBUTE_H_