#include "third_party/blink/renderer/core/dom/child_node_part.h"
#include "third_party/blink/renderer/core/dom/container_node.h"
#include "third_party/blink/renderer/core/dom/document_fragment.h"
#include "third_party/blink/renderer/core/dom/document_part_root.h"
#include "third_party/blink/renderer/core/dom/node_cloning_data.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
namespace blink {
ChildNodePart* ChildNodePart::Create(PartRootUnion* root_union,
Node* previous_sibling,
Node* next_sibling,
const PartInit* init,
ExceptionState& exception_state) { … }
ChildNodePart::ChildNodePart(PartRoot& root,
Node& previous_sibling,
Node& next_sibling,
Vector<String> metadata)
: … { … }
void ChildNodePart::disconnect() { … }
PartRootUnion* ChildNodePart::clone(ExceptionState& exception_state) { … }
void ChildNodePart::setNextSibling(Node& next_sibling) { … }
HeapVector<Member<Node>> ChildNodePart::children() const { … }
void ChildNodePart::replaceChildren(
const HeapVector<Member<V8UnionNodeOrStringOrTrustedScript>>& nodes,
ExceptionState& exception_state) { … }
void ChildNodePart::Trace(Visitor* visitor) const { … }
Node* ChildNodePart::NodeToSortBy() const { … }
ContainerNode* ChildNodePart::rootContainer() const { … }
Part* ChildNodePart::ClonePart(NodeCloningData& data, Node& node_clone) const { … }
Document& ChildNodePart::GetDocument() const { … }
}