/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #include "third_party/blink/renderer/core/dom/dataset_dom_string_map.h" #include "third_party/blink/renderer/core/dom/attribute.h" #include "third_party/blink/renderer/core/dom/element.h" #include "third_party/blink/renderer/platform/bindings/exception_state.h" #include "third_party/blink/renderer/platform/wtf/text/ascii_ctype.h" #include "third_party/blink/renderer/platform/wtf/text/string_builder.h" namespace blink { static bool IsValidAttributeName(const String& name) { … } static String ConvertAttributeNameToPropertyName(const String& name) { … } template <typename CharType1, typename CharType2> static bool PropertyNameMatchesAttributeName(const CharType1* property_name, const CharType2* attribute_name, unsigned property_length, unsigned attribute_length) { … } static bool PropertyNameMatchesAttributeName(const String& property_name, const String& attribute_name) { … } static bool IsValidPropertyName(const String& name) { … } // This returns an AtomicString because attribute names are always stored // as AtomicString types in Element (see setAttribute()). static AtomicString ConvertPropertyNameToAttributeName(const String& name) { … } void DatasetDOMStringMap::GetNames(Vector<String>& names) { … } String DatasetDOMStringMap::item(const String& name) { … } bool DatasetDOMStringMap::Contains(const String& name) { … } void DatasetDOMStringMap::SetItem(const String& name, const String& value, ExceptionState& exception_state) { … } bool DatasetDOMStringMap::DeleteItem(const String& name) { … } void DatasetDOMStringMap::Trace(Visitor* visitor) const { … } } // namespace blink