/* * Copyright (C) 2013 Google Inc. All rights reserved. * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_ELEMENT_DATA_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_ELEMENT_DATA_H_ #include "build/build_config.h" #include "third_party/blink/renderer/core/dom/attribute.h" #include "third_party/blink/renderer/core/dom/attribute_collection.h" #include "third_party/blink/renderer/core/dom/space_split_string.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #include "third_party/blink/renderer/platform/heap/member.h" #include "third_party/blink/renderer/platform/wtf/bit_field.h" #include "third_party/blink/renderer/platform/wtf/casting.h" #include "third_party/blink/renderer/platform/wtf/text/atomic_string.h" namespace blink { class ShareableElementData; class CSSPropertyValueSet; class UniqueElementData; // ElementData represents very common, but not necessarily unique to an element, // data such as attributes, inline style, and parsed class names and ids. class ElementData : public GarbageCollected<ElementData> { … }; #if defined(COMPILER_MSVC) #pragma warning(push) // Disable "zero-sized array in struct/union" warning #pragma warning(disable : 4200) #endif // SharableElementData is managed by ElementDataCache and is produced by // the parser during page load for elements that have identical attributes. This // is a memory optimization since it's very common for many elements to have // duplicate sets of attributes (ex. the same classes). class ShareableElementData final : public ElementData { … }; template <> struct DowncastTraits<ShareableElementData> { … }; #if defined(COMPILER_MSVC) #pragma warning(pop) #endif // UniqueElementData is created when an element needs to mutate its attributes // or gains presentation attribute style (ex. width="10"). It does not need to // be created to fill in values in the ElementData that are derived from // attributes. For example populating the inline_style_ from the style attribute // doesn't require a UniqueElementData as all elements with the same style // attribute will have the same inline style. class UniqueElementData final : public ElementData { … }; template <> struct DowncastTraits<UniqueElementData> { … }; inline const CSSPropertyValueSet* ElementData::PresentationAttributeStyle() const { … } inline AttributeCollection ElementData::Attributes() const { … } inline AttributeCollection ShareableElementData::Attributes() const { … } inline AttributeCollection UniqueElementData::Attributes() const { … } inline MutableAttributeCollection UniqueElementData::Attributes() { … } } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_DOM_ELEMENT_DATA_H_