/* * Copyright (C) 2010 Google Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include "third_party/blink/renderer/core/dom/events/event_queue.h" #include "base/task/single_thread_task_runner.h" #include "third_party/blink/public/platform/task_type.h" #include "third_party/blink/renderer/core/dom/events/event.h" #include "third_party/blink/renderer/core/frame/local_dom_window.h" #include "third_party/blink/renderer/core/probe/core_probes.h" #include "third_party/blink/renderer/platform/wtf/functional.h" namespace blink { EventQueue::EventQueue(ExecutionContext* context, TaskType task_type) : … { … } EventQueue::~EventQueue() = default; void EventQueue::Trace(Visitor* visitor) const { … } bool EventQueue::EnqueueEvent(const base::Location& from_here, Event& event) { … } void EventQueue::CancelAllEvents() { … } bool EventQueue::RemoveEvent(Event& event) { … } void EventQueue::DispatchEvent(Event* event) { … } void EventQueue::ContextDestroyed() { … } void EventQueue::Close(ExecutionContext* context) { … } void EventQueue::DoCancelAllEvents(ExecutionContext* context) { … } bool EventQueue::HasPendingEvents() const { … } } // namespace blink