chromium/third_party/blink/renderer/core/dom/node_iterator.cc

/*
 * Copyright (C) 1999 Lars Knoll ([email protected])
 * Copyright (C) 2000 Frederik Holljen ([email protected])
 * Copyright (C) 2001 Peter Kelly ([email protected])
 * Copyright (C) 2006 Samuel Weinig ([email protected])
 * Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "third_party/blink/renderer/core/dom/node_iterator.h"

#include "third_party/blink/renderer/bindings/core/v8/v8_node_filter.h"
#include "third_party/blink/renderer/core/dom/attr.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/node_traversal.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"

namespace blink {

NodeIterator::NodePointer::NodePointer() = default;

NodeIterator::NodePointer::NodePointer(Node* n, bool b)
    :{}

void NodeIterator::NodePointer::Clear() {}

bool NodeIterator::NodePointer::MoveToNext(Node* root) {}

bool NodeIterator::NodePointer::MoveToPrevious(Node* root) {}

NodeIterator::NodeIterator(Node* root_node,
                           unsigned what_to_show,
                           V8NodeFilter* filter)
    :{}

Node* NodeIterator::nextNode(ExceptionState& exception_state) {}

Node* NodeIterator::previousNode(ExceptionState& exception_state) {}

void NodeIterator::detach() {}

void NodeIterator::NodeWillBeRemoved(Node& removed_node) {}

void NodeIterator::UpdateForNodeRemoval(Node& removed_node,
                                        NodePointer& reference_node) const {}

void NodeIterator::Trace(Visitor* visitor) const {}

}  // namespace blink