#include "third_party/blink/renderer/core/dom/node_part.h"
#include "third_party/blink/renderer/core/dom/child_node_part.h"
#include "third_party/blink/renderer/core/dom/node_cloning_data.h"
#include "third_party/blink/renderer/core/dom/part_root.h"
#include "third_party/blink/renderer/core/dom/tree_scope.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
namespace blink {
NodePart* NodePart::Create(PartRootUnion* root_union,
Node* node,
const PartInit* init,
ExceptionState& exception_state) { … }
NodePart::NodePart(PartRoot& root,
Node& node,
Vector<String> metadata)
: … { … }
void NodePart::disconnect() { … }
void NodePart::Trace(Visitor* visitor) const { … }
Node* NodePart::NodeToSortBy() const { … }
Part* NodePart::ClonePart(NodeCloningData& data, Node& node_clone) const { … }
Document& NodePart::GetDocument() const { … }
}