#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_NODE_RARE_DATA_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_NODE_RARE_DATA_H_
#include "base/check_op.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_deque.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/thread_state_storage.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"
namespace blink {
enum class DynamicRestyleFlags;
enum class ElementFlags;
class FlatTreeNodeData;
class MutationObserverRegistration;
class NodeListsNodeData;
class NodeRareData;
class Part;
class ScrollTimeline;
PartsList;
class NodeMutationObserverData final
: public GarbageCollected<NodeMutationObserverData> { … };
class NodeRareData : public GarbageCollected<NodeRareData> { … };
ThreadingTrait<T, std::enable_if_t<std::is_base_of<blink::NodeRareData, T>::value>>;
}
#endif