#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_SLOT_ASSIGNMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_SLOT_ASSIGNMENT_H_
#include "third_party/blink/renderer/core/dom/tree_ordered_map.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
namespace blink {
class HTMLSlotElement;
class Node;
class ShadowRoot;
class SlotAssignment final : public GarbageCollected<SlotAssignment> { … };
}
#endif