#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/dom/flat_tree_traversal.h"
#include "third_party/blink/renderer/core/dom/node.h"
#include "third_party/blink/renderer/core/dom/node_traversal.h"
#include "third_party/blink/renderer/core/dom/shadow_root.h"
#include "third_party/blink/renderer/core/dom/text.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/html/html_collection.h"
#include "third_party/blink/renderer/core/html/html_div_element.h"
#include "third_party/blink/renderer/core/html/html_slot_element.h"
#include "third_party/blink/renderer/core/testing/dummy_page_holder.h"
#include "third_party/blink/renderer/platform/testing/task_environment.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
namespace {
template <class T>
HeapVector<Member<Node>> CollectFromIterable(T iterable) { … }
void RemoveWhiteSpaceOnlyTextNode(ContainerNode& container) { … }
}
class SlotAssignmentTest : public testing::Test { … };
void SlotAssignmentTest::SetUp() { … }
void SlotAssignmentTest::SetBody(const char* html) { … }
TEST_F(SlotAssignmentTest, DeclarativeShadowDOM) { … }
TEST_F(SlotAssignmentTest, NestedDeclarativeShadowDOM) { … }
TEST_F(SlotAssignmentTest, AssignedNodesAreSet) { … }
TEST_F(SlotAssignmentTest, ScheduleVisualUpdate) { … }
}