#include "third_party/blink/renderer/core/editing/commands/set_character_data_command.h"
#include "third_party/blink/renderer/core/editing/editing_utilities.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/layout/layout_text.h"
namespace blink {
SetCharacterDataCommand::SetCharacterDataCommand(Text* node,
unsigned offset,
unsigned count,
const String& text)
: … { … }
void SetCharacterDataCommand::DoApply(EditingState*) { … }
void SetCharacterDataCommand::DoUnapply() { … }
void SetCharacterDataCommand::Trace(Visitor* visitor) const { … }
}