/* * Copyright (C) 2006, 2007 Apple, Inc. All rights reserved. * Copyright (C) 2012 Google, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/core/editing/commands/undo_stack.h" #include "base/auto_reset.h" #include "third_party/blink/renderer/core/dom/container_node.h" #include "third_party/blink/renderer/core/editing/commands/undo_step.h" namespace blink { // Arbitrary depth limit for the undo stack, to keep it from using // unbounded memory. This is the maximum number of distinct undoable // actions -- unbroken stretches of typed characters are coalesced // into a single action. static const size_t kMaximumUndoStackDepth = …; UndoStack::UndoStack() = default; void UndoStack::RegisterUndoStep(UndoStep* step) { … } void UndoStack::RegisterRedoStep(UndoStep* step) { … } bool UndoStack::CanUndo() const { … } bool UndoStack::CanRedo() const { … } void UndoStack::Undo() { … } void UndoStack::Redo() { … } void UndoStack::Clear() { … } void UndoStack::Trace(Visitor* visitor) const { … } UndoStack::UndoStepRange::UndoStepRange(const UndoStepStack& steps) : … { … } UndoStack::UndoStepRange UndoStack::RedoSteps() const { … } UndoStack::UndoStepRange UndoStack::UndoSteps() const { … } void UndoStack::DidSetEndingSelection(UndoStep* step) { … } void UndoStack::ElementRemoved(Element* element) { … } } // namespace blink