/* * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Inc. All * rights reserved. * Copyright (C) 2005 Alexey Proskuryakov. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #include "third_party/blink/renderer/core/editing/iterators/text_searcher_icu.h" #include <unicode/usearch.h> #include "third_party/blink/renderer/platform/text/character.h" #include "third_party/blink/renderer/platform/text/text_boundaries.h" #include "third_party/blink/renderer/platform/text/text_break_iterator_internal_icu.h" #include "third_party/blink/renderer/platform/text/unicode_utilities.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/text/character_names.h" #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" namespace blink { namespace { UStringSearch* CreateSearcher() { … } class ICULockableSearcher { … }; } // namespace static bool IsWholeWordMatch(const UChar* text, unsigned text_length, MatchResultICU& result) { … } // Grab the single global searcher. // If we ever have a reason to do more than once search buffer at once, we'll // have to move to multiple searchers. TextSearcherICU::TextSearcherICU() : … { … } TextSearcherICU::~TextSearcherICU() { … } void TextSearcherICU::SetPattern(const StringView& pattern, FindOptions options) { … } void TextSearcherICU::SetText(const UChar* text, wtf_size_t length) { … } void TextSearcherICU::SetOffset(wtf_size_t offset) { … } bool TextSearcherICU::NextMatchResult(MatchResultICU& result) { … } bool TextSearcherICU::NextMatchResultInternal(MatchResultICU& result) { … } bool TextSearcherICU::ShouldSkipCurrentMatch(MatchResultICU& result) const { … } bool TextSearcherICU::IsCorrectKanaMatch(const UChar* text, MatchResultICU& result) const { … } void TextSearcherICU::SetPattern(const UChar* pattern, wtf_size_t length) { … } void TextSearcherICU::SetCaseSensitivity(bool case_sensitive) { … } } // namespace blink