/*
* Copyright (C) 2010 Google Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "third_party/blink/renderer/core/editing/kill_ring.h"
namespace blink {
extern "C" {
// Kill ring calls. Would be better to use NSKillRing.h, but that's not
// available as API or SPI.
void _NSInitializeKillRing();
void _NSAppendToKillRing(NSString*);
void _NSPrependToKillRing(NSString*);
NSString* _NSYankFromKillRing();
void _NSNewKillRingSequence();
void _NSSetKillRingToYankedState();
}
static void InitializeKillRingIfNeeded() {
static bool initialized_kill_ring = false;
if (!initialized_kill_ring) {
initialized_kill_ring = true;
_NSInitializeKillRing();
}
}
void KillRing::Append(const String& string) {
InitializeKillRingIfNeeded();
_NSAppendToKillRing(string);
}
void KillRing::Prepend(const String& string) {
InitializeKillRingIfNeeded();
_NSPrependToKillRing(string);
}
String KillRing::Yank() {
InitializeKillRingIfNeeded();
return _NSYankFromKillRing();
}
void KillRing::StartNewSequence() {
InitializeKillRingIfNeeded();
_NSNewKillRingSequence();
}
void KillRing::SetToYankedState() {
InitializeKillRingIfNeeded();
_NSSetKillRingToYankedState();
}
} // namespace blink