#include "third_party/blink/renderer/core/editing/state_machines/backward_code_point_state_machine.h"
#include <unicode/utf16.h>
#include "base/notreached.h"
namespace blink {
enum class BackwardCodePointStateMachine::BackwardCodePointState { … };
BackwardCodePointStateMachine::BackwardCodePointStateMachine()
: … { … }
TextSegmentationMachineState
BackwardCodePointStateMachine::FeedPrecedingCodeUnit(UChar code_unit) { … }
TextSegmentationMachineState
BackwardCodePointStateMachine::FeedFollowingCodeUnit(UChar code_unit) { … }
bool BackwardCodePointStateMachine::AtCodePointBoundary() { … }
int BackwardCodePointStateMachine::GetBoundaryOffset() { … }
void BackwardCodePointStateMachine::Reset() { … }
}