#include "third_party/blink/renderer/core/editing/state_machines/forward_code_point_state_machine.h"
#include <unicode/utf16.h>
#include "base/notreached.h"
namespace blink {
enum class ForwardCodePointStateMachine::ForwardCodePointState { … };
ForwardCodePointStateMachine::ForwardCodePointStateMachine()
: … { … }
TextSegmentationMachineState
ForwardCodePointStateMachine::FeedFollowingCodeUnit(UChar code_unit) { … }
TextSegmentationMachineState
ForwardCodePointStateMachine::FeedPrecedingCodeUnit(UChar code_unit) { … }
bool ForwardCodePointStateMachine::AtCodePointBoundary() { … }
int ForwardCodePointStateMachine::GetBoundaryOffset() { … }
void ForwardCodePointStateMachine::Reset() { … }
}