chromium/third_party/blink/renderer/core/events/focus_event.cc

/*
 * Copyright (C) 2013 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "third_party/blink/renderer/core/events/focus_event.h"

#include "third_party/blink/renderer/bindings/core/v8/v8_focus_event_init.h"
#include "third_party/blink/renderer/core/dom/events/event.h"
#include "third_party/blink/renderer/core/dom/events/event_dispatcher.h"
#include "third_party/blink/renderer/core/dom/events/event_path.h"
#include "third_party/blink/renderer/core/event_interface_names.h"

namespace blink {

const AtomicString& FocusEvent::InterfaceName() const {}

bool FocusEvent::IsFocusEvent() const {}

FocusEvent::FocusEvent() = default;

FocusEvent::FocusEvent(const AtomicString& type,
                       Bubbles bubbles,
                       AbstractView* view,
                       int detail,
                       EventTarget* related_target,
                       InputDeviceCapabilities* source_capabilities)
    :{}

FocusEvent::FocusEvent(const AtomicString& type,
                       const FocusEventInit* initializer)
    :{}

void FocusEvent::Trace(Visitor* visitor) const {}

DispatchEventResult FocusEvent::DispatchEvent(EventDispatcher& dispatcher) {}

}  // namespace blink