chromium/third_party/blink/renderer/core/exported/web_dev_tools_agent_impl.cc

/*
 * Copyright (C) 2010-2011 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "third_party/blink/renderer/core/exported/web_dev_tools_agent_impl.h"

#include <v8-inspector.h>
#include <memory>
#include <utility>

#include "base/auto_reset.h"
#include "base/unguessable_token.h"
#include "third_party/blink/public/common/features.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/web_scoped_page_pauser.h"
#include "third_party/blink/public/platform/web_string.h"
#include "third_party/blink/public/web/web_settings.h"
#include "third_party/blink/public/web/web_view_client.h"
#include "third_party/blink/renderer/bindings/core/v8/script_controller.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/core/core_initializer.h"
#include "third_party/blink/renderer/core/core_probe_sink.h"
#include "third_party/blink/renderer/core/events/web_input_event_conversion.h"
#include "third_party/blink/renderer/core/exported/web_settings_impl.h"
#include "third_party/blink/renderer/core/exported/web_view_impl.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/frame/web_frame_widget_impl.h"
#include "third_party/blink/renderer/core/frame/web_local_frame_impl.h"
#include "third_party/blink/renderer/core/inspector/dev_tools_emulator.h"
#include "third_party/blink/renderer/core/inspector/devtools_agent.h"
#include "third_party/blink/renderer/core/inspector/devtools_session.h"
#include "third_party/blink/renderer/core/inspector/inspected_frames.h"
#include "third_party/blink/renderer/core/inspector/inspector_animation_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_audits_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_css_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_dom_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_dom_debugger_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_dom_snapshot_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_emulation_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_event_breakpoints_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_io_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_layer_tree_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_log_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_media_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_memory_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_network_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_overlay_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_page_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_performance_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_performance_timeline_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_preload_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_resource_container.h"
#include "third_party/blink/renderer/core/inspector/inspector_resource_content_loader.h"
#include "third_party/blink/renderer/core/inspector/inspector_task_runner.h"
#include "third_party/blink/renderer/core/inspector/main_thread_debugger.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/page/focus_controller.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/probe/core_probes.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_controller.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"

namespace blink {

namespace {

bool IsMainFrame(WebLocalFrameImpl* frame) {}

}  // namespace

class ClientMessageLoopAdapter : public MainThreadDebugger::ClientMessageLoop {};

ClientMessageLoopAdapter* ClientMessageLoopAdapter::instance_ =;

void WebDevToolsAgentImpl::AttachSession(DevToolsSession* session,
                                         bool restore) {}

// static
WebDevToolsAgentImpl* WebDevToolsAgentImpl::CreateForFrame(
    WebLocalFrameImpl* frame) {}

WebDevToolsAgentImpl::WebDevToolsAgentImpl(
    WebLocalFrameImpl* web_local_frame_impl,
    bool include_view_agents)
    :{}

WebDevToolsAgentImpl::~WebDevToolsAgentImpl() {}

void WebDevToolsAgentImpl::Trace(Visitor* visitor) const {}

void WebDevToolsAgentImpl::WillBeDestroyed() {}

void WebDevToolsAgentImpl::BindReceiver(
    mojo::PendingAssociatedRemote<mojom::blink::DevToolsAgentHost> host_remote,
    mojo::PendingAssociatedReceiver<mojom::blink::DevToolsAgent> receiver) {}

void WebDevToolsAgentImpl::DetachSession(DevToolsSession* session) {}

void WebDevToolsAgentImpl::InspectElement(
    const gfx::Point& point_in_local_root) {}

void WebDevToolsAgentImpl::DebuggerTaskStarted() {}

void WebDevToolsAgentImpl::DebuggerTaskFinished() {}

void WebDevToolsAgentImpl::DidCommitLoadForLocalFrame(LocalFrame* frame) {}

bool WebDevToolsAgentImpl::ScreencastEnabled() {}

void WebDevToolsAgentImpl::PageLayoutInvalidated(bool resized) {}

void WebDevToolsAgentImpl::DidShowNewWindow() {}

void WebDevToolsAgentImpl::WaitForDebuggerWhenShown() {}

void WebDevToolsAgentImpl::WaitForDebugger() {}

bool WebDevToolsAgentImpl::IsPausedForNewWindow() {}

bool WebDevToolsAgentImpl::IsInspectorLayer(const cc::Layer* layer) {}

String WebDevToolsAgentImpl::EvaluateInOverlayForTesting(const String& script) {}

void WebDevToolsAgentImpl::UpdateOverlaysPrePaint() {}

void WebDevToolsAgentImpl::PaintOverlays(GraphicsContext& context) {}

void WebDevToolsAgentImpl::DispatchBufferedTouchEvents() {}

void WebDevToolsAgentImpl::SetPageIsScrolling(bool is_scrolling) {}

WebInputEventResult WebDevToolsAgentImpl::HandleInputEvent(
    const WebInputEvent& event) {}

void WebDevToolsAgentImpl::ActivatePausedDebuggerWindow(
    WebLocalFrameImpl* local_root) {}

String WebDevToolsAgentImpl::NavigationInitiatorInfo(LocalFrame* frame) {}

void WebDevToolsAgentImpl::FlushProtocolNotifications() {}

void WebDevToolsAgentImpl::MainThreadDebuggerPaused() {}

void WebDevToolsAgentImpl::MainThreadDebuggerResumed() {}

void WebDevToolsAgentImpl::WillProcessTask(
    const base::PendingTask& pending_task,
    bool was_blocked_or_low_priority) {}

void WebDevToolsAgentImpl::DidProcessTask(
    const base::PendingTask& pending_task) {}

}  // namespace blink