#include "third_party/blink/public/platform/web_isolated_world_info.h"
#include "third_party/blink/renderer/bindings/core/v8/isolated_world_csp.h"
#include "third_party/blink/renderer/platform/bindings/dom_wrapper_world.h"
namespace blink {
void SetIsolatedWorldInfo(int32_t world_id, const WebIsolatedWorldInfo& info) { … }
bool IsEqualOrExceedEmbedderWorldIdLimit(int world_id) { … }
WebString GetIsolatedWorldStableId(v8::Local<v8::Context> context) { … }
WebString GetIsolatedWorldHumanReadableName(v8::Local<v8::Context> context) { … }
}