#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_FETCH_FETCH_MANAGER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_FETCH_FETCH_MANAGER_H_
#include <memory>
#include <optional>
#include "base/memory/scoped_refptr.h"
#include "base/task/single_thread_task_runner.h"
#include "base/time/tick_clock.h"
#include "third_party/blink/public/mojom/permissions/permission.mojom-blink.h"
#include "third_party/blink/public/mojom/permissions/permission_status.mojom-blink.h"
#include "third_party/blink/public/platform/child_url_loader_factory_bundle.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/dom_high_res_time_stamp.h"
#include "third_party/blink/renderer/core/execution_context/execution_context_lifecycle_state_observer.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/loader/fetch/fetch_parameters.h"
#include "third_party/blink/renderer/platform/loader/fetch/resource.h"
#include "third_party/blink/renderer/platform/loader/fetch/resource_load_priority.h"
#include "third_party/blink/renderer/platform/loader/fetch/resource_loader_options.h"
#include "third_party/blink/renderer/platform/loader/fetch/resource_request.h"
#include "third_party/blink/renderer/platform/mojo/heap_mojo_receiver.h"
namespace network {
struct ResourceRequest;
}
namespace blink {
class AbortSignal;
class ExceptionState;
class ExecutionContext;
class FetchRequestData;
class Response;
class ScriptState;
class FetchLaterResult;
class CORE_EXPORT FetchManager final
: public GarbageCollected<FetchManager>,
public ExecutionContextLifecycleObserver { … };
class CORE_EXPORT FetchLaterManager final
: public GarbageCollected<FetchLaterManager>,
public ExecutionContextLifecycleObserver,
public mojom::blink::PermissionObserver { … };
}
#endif