/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promo te products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_FRAME_SERIALIZER_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_FRAME_SERIALIZER_H_ #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/dom/attribute.h" #include "third_party/blink/renderer/core/html/html_template_element.h" #include "third_party/blink/renderer/platform/weborigin/kurl.h" #include "third_party/blink/renderer/platform/weborigin/kurl_hash.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/deque.h" #include "third_party/blink/renderer/platform/wtf/forward.h" #include "third_party/blink/renderer/platform/wtf/hash_set.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace blink { class CSSPropertyValueSet; class CSSRule; class CSSStyleSheet; class CSSValue; class Document; class Element; class FontResource; class HTMLTemplateElement; class ImageResourceContent; class LocalFrame; class ShadowRoot; struct SerializedResource; class FrameSerializerResourceDelegate { … }; // This class is used to serialize frame's contents back to text (typically // HTML). It serializes frame's document and resources such as images and CSS // stylesheets. class CORE_EXPORT FrameSerializer : public FrameSerializerResourceDelegate { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_FRAME_SERIALIZER_H_