/* * copyright (c) 2013 google inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_VISUAL_VIEWPORT_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_VISUAL_VIEWPORT_H_ #include <memory> #include "base/notreached.h" #include "base/task/single_thread_task_runner.h" #include "third_party/blink/public/mojom/scroll/scroll_into_view_params.mojom-blink-forward.h" #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/dom/document.h" #include "third_party/blink/renderer/core/dom/events/event.h" #include "third_party/blink/renderer/core/scroll/scroll_types.h" #include "third_party/blink/renderer/core/scroll/scrollable_area.h" #include "third_party/blink/renderer/platform/graphics/compositor_element_id.h" #include "third_party/blink/renderer/platform/graphics/paint/property_tree_state.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/vector2d_conversions.h" namespace cc { class AnimationHost; class AnimationTimeline; class SolidColorScrollbarLayer; } namespace blink { enum class PaintPropertyChangeType : unsigned char; class EffectPaintPropertyNode; class GraphicsContext; class LocalFrame; class Page; class PaintArtifactCompositor; class RootFrameViewport; class ScrollPaintPropertyNode; class TracedValue; class TransformPaintPropertyNode; struct PaintPropertyTreeBuilderFragmentContext; enum class OverscrollType { … }; // Represents the visual viewport the user is currently seeing the page through. // This class corresponds to the InnerViewport on the compositor. It is a // ScrollableArea; it's offset is set through the GraphicsLayer <-> CC sync // mechanisms. Its contents is the page's main LocalFrameView, which corresponds // to the outer viewport. The inner viewport is always contained in the outer // viewport and can pan within it. // // When attached, we will create the following layers: // - scroll_layer_ (transform: scroll_translation_node_) // - scrollbar_layer_horizontal_ (optional, transform: DET_or_parent) // - scrollbar_layer_vertical_ (optional, transform: DET_or_parent) // (DET_or_parent: device_emulation_transform_node_ if exists, // or the parent transform state) // // After PrePaint, the property trees will look like this: // // Transform tree: // parent transform state // +- device_emulation_transform_node_ (optional) // +- overscroll_elasticity_transform_node_ // +- page_scale_node__ // +- scroll_translation_node_ (scroll: scroll_node_) // Effect tree: // parent effect state // +- horizontal_scrollbar_effect_node_ // +- vertical_scrollbar_effect_node_ // // A VisualViewport is created for each blink::Page which means we'll have a // VisualViewport for each renderer in a page. However, only the VisualViewport // in the renderer containing the outermost main frame is considered active. // VisualViewports that are remote to the outermost main frame are considered // inert; their scale and location values cannot be changed. See the // IsActiveViewport() method. Many methods in VisualViewport either return // defaults or expect to never be called from an inert instance. class CORE_EXPORT VisualViewport : public GarbageCollected<VisualViewport>, public ScrollableArea { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_VISUAL_VIEWPORT_H_