chromium/third_party/blink/renderer/core/html/forms/form_controller.cc

/*
 * Copyright (C) 2006, 2008, 2009, 2010 Apple Inc. All rights reserved.
 * Copyright (C) 2010, 2011, 2012 Google Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "third_party/blink/renderer/core/html/forms/form_controller.h"

#include <memory>
#include <utility>

#include "base/memory/ptr_util.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element_traversal.h"
#include "third_party/blink/renderer/core/dom/events/scoped_event_queue.h"
#include "third_party/blink/renderer/core/html/custom/custom_element.h"
#include "third_party/blink/renderer/core/html/custom/element_internals.h"
#include "third_party/blink/renderer/core/html/forms/file_chooser.h"
#include "third_party/blink/renderer/core/html/forms/html_form_element.h"
#include "third_party/blink/renderer/core/html/forms/html_input_element.h"
#include "third_party/blink/renderer/core/html/forms/listed_element.h"
#include "third_party/blink/renderer/platform/wtf/deque.h"
#include "third_party/blink/renderer/platform/wtf/hash_table_deleted_value_type.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"

namespace blink {

namespace {

inline HTMLFormElement* OwnerFormForState(const ListedElement& control) {}

const AtomicString& ControlType(const ListedElement& control) {}

bool IsDirtyControl(const ListedElement& control) {}

}  // namespace

// ----------------------------------------------------------------------------

// Serilized form of FormControlState:
//  (',' means strings around it are separated in stateVector.)
//
// SerializedControlState ::= SkipState | RestoreState
// SkipState ::= '0'
// RestoreState ::= UnsignedNumber, ControlValue+
// UnsignedNumber ::= [0-9]+
// ControlValue ::= arbitrary string
//
// RestoreState has a sequence of ControlValues. The length of the
// sequence is represented by UnsignedNumber.

void FormControlState::SerializeTo(Vector<String>& state_vector) const {}

FormControlState FormControlState::Deserialize(
    const Vector<String>& state_vector,
    wtf_size_t& index) {}

// ----------------------------------------------------------------------------

class ControlKey {};

ControlKey::ControlKey(StringImpl* name, StringImpl* type)
    :{}

ControlKey::~ControlKey() {}

ControlKey::ControlKey(const ControlKey& other)
    :{}

ControlKey& ControlKey::operator=(const ControlKey& other) {}

void ControlKey::Ref() const {}

void ControlKey::Deref() const {}

inline bool operator==(const ControlKey& a, const ControlKey& b) {}

struct ControlKeyHashTraits : SimpleClassHashTraits<ControlKey> {};

// ----------------------------------------------------------------------------

// SavedFormState represents a set of FormControlState.
// It typically manages controls associated to a single <form>.  Controls
// without owner forms are managed by a dedicated SavedFormState.
class SavedFormState {};

static bool IsNotFormControlTypeCharacter(UChar ch) {}

std::unique_ptr<SavedFormState> SavedFormState::Deserialize(
    const Vector<String>& state_vector,
    wtf_size_t& index) {}

void SavedFormState::SerializeTo(Vector<String>& state_vector) const {}

void SavedFormState::AppendControlState(const AtomicString& name,
                                        const AtomicString& type,
                                        const FormControlState& state) {}

FormControlState SavedFormState::TakeControlState(const AtomicString& name,
                                                  const AtomicString& type) {}

Vector<String> SavedFormState::GetReferencedFilePaths() const {}

// ----------------------------------------------------------------------------

class FormKeyGenerator final : public GarbageCollected<FormKeyGenerator> {};

static inline void RecordFormStructure(const HTMLFormElement& form,
                                       StringBuilder& builder) {}

String FormSignature(const HTMLFormElement& form) {}

const AtomicString& FormKeyGenerator::FormKey(const ListedElement& control) {}

void FormKeyGenerator::WillDeleteForm(HTMLFormElement* form) {}

// ----------------------------------------------------------------------------

DocumentState::DocumentState(Document& document) :{}

void DocumentState::Trace(Visitor* visitor) const {}

void DocumentState::InvalidateControlList() {}

const DocumentState::ControlList& DocumentState::GetControlList() {}

static String FormStateSignature() {}

Vector<String> DocumentState::ToStateVector() {}

// ----------------------------------------------------------------------------

FormController::FormController(Document& document)
    :{}

FormController::~FormController() = default;

void FormController::Trace(Visitor* visitor) const {}

DocumentState* FormController::ControlStates() const {}

void FormController::SetStateForNewControls(
    const Vector<String>& state_vector) {}

bool FormController::HasControlStates() const {}

FormControlState FormController::TakeStateForControl(
    const ListedElement& control) {}

void FormController::ControlStatesFromStateVector(
    const Vector<String>& state_vector,
    SavedFormStateMap& map) {}

void FormController::WillDeleteForm(HTMLFormElement* form) {}

void FormController::RestoreControlStateFor(ListedElement& control) {}

void FormController::RestoreControlStateIn(HTMLFormElement& form) {}

void FormController::RestoreControlStateInternal(ListedElement& control) {}

void FormController::RestoreControlStateOnUpgrade(ListedElement& control) {}

void FormController::ScheduleRestore() {}

void FormController::RestoreImmediately() {}

void FormController::RestoreAllControlsInDocumentOrder() {}

Vector<String> FormController::GetReferencedFilePaths(
    const Vector<String>& state_vector) {}

void FormController::InvalidateStatefulFormControlList() {}

}  // namespace blink