#include "third_party/blink/renderer/core/html/forms/spin_button_element.h"
#include "base/notreached.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/core/dom/node_computed_style.h"
#include "third_party/blink/renderer/core/event_interface_names.h"
#include "third_party/blink/renderer/core/events/mouse_event.h"
#include "third_party/blink/renderer/core/events/wheel_event.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/html/shadow/shadow_element_names.h"
#include "third_party/blink/renderer/core/html_names.h"
#include "third_party/blink/renderer/core/input/event_handler.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/page/chrome_client.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/scroll/scrollbar_theme.h"
#include "ui/gfx/geometry/point_conversions.h"
namespace blink {
SpinButtonElement::SpinButtonElement(Document& document,
SpinButtonOwner& spin_button_owner)
: … { … }
void SpinButtonElement::DetachLayoutTree(bool performing_reattach) { … }
void SpinButtonElement::DefaultEventHandler(Event& event) { … }
void SpinButtonElement::WillOpenPopup() { … }
void SpinButtonElement::ForwardEvent(Event& event) { … }
bool SpinButtonElement::WillRespondToMouseMoveEvents() const { … }
bool SpinButtonElement::WillRespondToMouseClickEvents() { … }
void SpinButtonElement::DoStepAction(int amount) { … }
void SpinButtonElement::ReleaseCapture(EventDispatch event_dispatch) { … }
bool SpinButtonElement::MatchesReadOnlyPseudoClass() const { … }
bool SpinButtonElement::MatchesReadWritePseudoClass() const { … }
void SpinButtonElement::StartRepeatingTimer() { … }
void SpinButtonElement::StopRepeatingTimer() { … }
void SpinButtonElement::Step(int amount) { … }
void SpinButtonElement::RepeatingTimerFired(TimerBase*) { … }
bool SpinButtonElement::ShouldRespondToMouseEvents() const { … }
void SpinButtonElement::CalculateUpDownStateByMouseLocation(Event& event) { … }
void SpinButtonElement::Trace(Visitor* visitor) const { … }
}