/* * Copyright (C) 2013 Google, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_ATOMIC_HTML_TOKEN_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_ATOMIC_HTML_TOKEN_H_ #include <memory> #include <optional> #include "base/check_op.h" #include "base/containers/contains.h" #include "base/notreached.h" #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/dom/attribute.h" #include "third_party/blink/renderer/core/html/parser/atomic_string_cache.h" #include "third_party/blink/renderer/core/html/parser/html_token.h" #include "third_party/blink/renderer/core/html_element_attribute_name_lookup_trie.h" #include "third_party/blink/renderer/core/html_element_lookup_trie.h" #include "third_party/blink/renderer/core/html_names.h" #include "third_party/blink/renderer/platform/runtime_enabled_features.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/hash_set.h" #include "third_party/blink/renderer/platform/wtf/text/atomic_string.h" #include "third_party/blink/renderer/platform/wtf/text/atomic_string_hash.h" namespace blink { class AtomicHTMLToken; // HTMLTokenName represents a parsed token name (the local name of a // QualifiedName). The token name contains the local name as an AtomicString and // if the name is a valid html tag name, an HTMLTag. As this class is created // from tokenized input, it does not know the namespace, the namespace is // determined later in parsing (see HTMLTreeBuilder and HTMLStackItem). class CORE_EXPORT HTMLTokenName { … }; class CORE_EXPORT AtomicHTMLToken { … }; template <bool DedupWithHash> void AtomicHTMLToken::InitializeAttributes( const HTMLToken::AttributeList& attributes) { … } } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_ATOMIC_HTML_TOKEN_H_