chromium/third_party/blink/renderer/core/html/parser/html_input_stream.h

/*
 * Copyright (C) 2010 Google, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_HTML_INPUT_STREAM_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_HTML_INPUT_STREAM_H_

#include "third_party/blink/renderer/core/html/parser/input_stream_preprocessor.h"
#include "third_party/blink/renderer/platform/text/segmented_string.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"

namespace blink {

// The InputStream is made up of a sequence of SegmentedStrings:
//
// [--current--][--next--][--next--] ... [--next--]
//            /\                         (also called last_)
//            L_ current insertion point
//
// The current segmented string is stored in InputStream.  Each of the
// afterInsertionPoint buffers are stored in InsertionPointRecords on the stack.
//
// We remove characters from the "current" string in the InputStream.
// document.write() will add characters at the current insertion point, which
// appends them to the "current" string.
//
// last_ is a pointer to the last of the afterInsertionPoint strings. The
// network adds data at the end of the InputStream, which appends them to the
// "last" string.
class HTMLInputStream {};

class InsertionPointRecord {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_HTML_INPUT_STREAM_H_