/* * Copyright (C) 2012 Company 100, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_HTML_STACK_ITEM_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_HTML_STACK_ITEM_H_ #include "third_party/blink/renderer/core/dom/element.h" #include "third_party/blink/renderer/core/html/parser/atomic_html_token.h" #include "third_party/blink/renderer/core/html_names.h" #include "third_party/blink/renderer/core/mathml_names.h" #include "third_party/blink/renderer/core/svg_names.h" #include "third_party/blink/renderer/platform/runtime_enabled_features.h" #include "third_party/blink/renderer/platform/wtf/text/atomic_string.h" namespace blink { class ContainerNode; // NOTE: HTMLStackItem stores all of its attributes (if any) just after the end // of the pointer itself, to reduce on the number of Alloc/Free calls. (This // also saves a little bit of memory, as a side effect.) class HTMLStackItem final : public GarbageCollected<HTMLStackItem> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_HTML_STACK_ITEM_H_