/* * Copyright (C) 2013 Google, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_HTML_TOKEN_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_HTML_TOKEN_H_ #include <memory> #include <utility> #include "base/check_op.h" #include "base/dcheck_is_on.h" #include "third_party/blink/renderer/core/dom/attribute.h" #include "third_party/blink/renderer/core/html/parser/html_parser_idioms.h" #include "third_party/blink/renderer/core/html/parser/literal_buffer.h" #include "third_party/blink/renderer/platform/runtime_enabled_features.h" #include "third_party/blink/renderer/platform/wtf/forward.h" #include "third_party/blink/renderer/platform/wtf/text/atomic_string.h" namespace blink { struct DoctypeData { … }; enum class DOMPartTokenType { … }; struct DOMPartData { … }; struct DOMPartsNeeded { … }; static inline Attribute* FindAttributeInVector(base::span<Attribute> attributes, const QualifiedName& name) { … } class HTMLToken { … }; #ifndef NDEBUG const char* ToString(HTMLToken::TokenType); #endif } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_HTML_PARSER_HTML_TOKEN_H_