/* * Copyright 2008, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/core/input/touch.h" #include "third_party/blink/renderer/bindings/core/v8/v8_touch_init.h" #include "third_party/blink/renderer/core/frame/local_frame.h" #include "third_party/blink/renderer/core/frame/local_frame_view.h" #include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h" #include "ui/gfx/geometry/point_f.h" namespace blink { namespace { gfx::Vector2dF ContentsOffset(LocalFrame* frame) { … } PhysicalOffset PageToAbsolute(LocalFrame* frame, const gfx::PointF& page_pos) { … } } // namespace Touch::Touch(LocalFrame* frame, EventTarget* target, int identifier, const gfx::PointF& screen_pos, const gfx::PointF& page_pos, const gfx::SizeF& radius, float rotation_angle, float force) : … { … } Touch::Touch(EventTarget* target, int identifier, const gfx::PointF& client_pos, const gfx::PointF& screen_pos, const gfx::PointF& page_pos, const gfx::SizeF& radius, float rotation_angle, float force, PhysicalOffset absolute_location) : … { … } Touch::Touch(LocalFrame* frame, const TouchInit* initializer) : … { … } Touch* Touch::CloneWithNewTarget(EventTarget* event_target) const { … } void Touch::Trace(Visitor* visitor) const { … } } // namespace blink