chromium/third_party/blink/renderer/core/inspector/inspector_animation_agent.cc

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/core/inspector/inspector_animation_agent.h"

#include <memory>

#include "base/location.h"
#include "base/memory/scoped_refptr.h"
#include "base/task/single_thread_task_runner.h"
#include "base/time/time.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_computed_effect_timing.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_optional_effect_timing.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_typedefs.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_cssnumericvalue_string_unrestricteddouble.h"
#include "third_party/blink/renderer/core/animation/animation.h"
#include "third_party/blink/renderer/core/animation/animation_effect.h"
#include "third_party/blink/renderer/core/animation/css/css_animation.h"
#include "third_party/blink/renderer/core/animation/css/css_animations.h"
#include "third_party/blink/renderer/core/animation/css/css_transition.h"
#include "third_party/blink/renderer/core/animation/document_animations.h"
#include "third_party/blink/renderer/core/animation/document_timeline.h"
#include "third_party/blink/renderer/core/animation/effect_model.h"
#include "third_party/blink/renderer/core/animation/element_animations.h"
#include "third_party/blink/renderer/core/animation/scroll_snapshot_timeline.h"
#include "third_party/blink/renderer/core/animation/string_keyframe.h"
#include "third_party/blink/renderer/core/animation/view_timeline.h"
#include "third_party/blink/renderer/core/css/css_keyframe_rule.h"
#include "third_party/blink/renderer/core/css/css_keyframes_rule.h"
#include "third_party/blink/renderer/core/css/css_primitive_value.h"
#include "third_party/blink/renderer/core/css/css_rule_list.h"
#include "third_party/blink/renderer/core/css/css_style_rule.h"
#include "third_party/blink/renderer/core/css/cssom/css_unit_value.h"
#include "third_party/blink/renderer/core/css/resolver/style_resolver.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/inspector/identifiers_factory.h"
#include "third_party/blink/renderer/core/inspector/inspected_frames.h"
#include "third_party/blink/renderer/core/inspector/inspector_css_agent.h"
#include "third_party/blink/renderer/core/inspector/inspector_style_sheet.h"
#include "third_party/blink/renderer/core/inspector/protocol/animation.h"
#include "third_party/blink/renderer/core/inspector/v8_inspector_string.h"
#include "third_party/blink/renderer/platform/animation/timing_function.h"
#include "third_party/blink/renderer/platform/crypto.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/wtf/hash_traits.h"
#include "third_party/blink/renderer/platform/wtf/text/base64.h"
#include "third_party/blink/renderer/platform/wtf/wtf_size_t.h"

namespace blink {

namespace {

protocol::DOM::ScrollOrientation ToScrollOrientation(
    ScrollSnapshotTimeline::ScrollAxis scroll_axis_enum,
    bool is_horizontal_writing_mode) {}

double NormalizedDuration(
    V8UnionCSSNumericValueOrStringOrUnrestrictedDouble* duration) {}

double AsDoubleOrZero(Timing::V8Delay* value) {}

}  // namespace

InspectorAnimationAgent::InspectorAnimationAgent(
    InspectedFrames* inspected_frames,
    InspectorCSSAgent* css_agent,
    v8_inspector::V8InspectorSession* v8_session)
    :{}

String InspectorAnimationAgent::AnimationDisplayName(
    const Animation& animation) {}

void InspectorAnimationAgent::Restore() {}

void InspectorAnimationAgent::InvalidateInternalState() {}

protocol::Response InspectorAnimationAgent::enable() {}

protocol::Response InspectorAnimationAgent::disable() {}

void InspectorAnimationAgent::DidCommitLoadForLocalFrame(LocalFrame* frame) {}

static std::unique_ptr<protocol::Animation::ViewOrScrollTimeline>
BuildObjectForViewOrScrollTimeline(AnimationTimeline* timeline) {}

static std::unique_ptr<protocol::Animation::AnimationEffect>
BuildObjectForAnimationEffect(KeyframeEffect* effect) {}

static std::unique_ptr<protocol::Animation::KeyframeStyle>
BuildObjectForStringKeyframe(const StringKeyframe* keyframe,
                             double computed_offset) {}

static std::unique_ptr<protocol::Animation::KeyframesRule>
BuildObjectForAnimationKeyframes(const KeyframeEffect* effect) {}

std::unique_ptr<protocol::Animation::Animation>
InspectorAnimationAgent::BuildObjectForAnimation(blink::Animation& animation) {}

protocol::Response InspectorAnimationAgent::getPlaybackRate(
    double* playback_rate) {}

protocol::Response InspectorAnimationAgent::setPlaybackRate(
    double playback_rate) {}

protocol::Response InspectorAnimationAgent::getCurrentTime(
    const String& id,
    double* current_time) {}

protocol::Response InspectorAnimationAgent::setPaused(
    std::unique_ptr<protocol::Array<String>> animation_ids,
    bool paused) {}

protocol::Response InspectorAnimationAgent::seekAnimations(
    std::unique_ptr<protocol::Array<String>> animation_ids,
    double current_time) {}

protocol::Response InspectorAnimationAgent::releaseAnimations(
    std::unique_ptr<protocol::Array<String>> animation_ids) {}

protocol::Response InspectorAnimationAgent::setTiming(
    const String& animation_id,
    double duration,
    double delay) {}

protocol::Response InspectorAnimationAgent::resolveAnimation(
    const String& animation_id,
    std::unique_ptr<v8_inspector::protocol::Runtime::API::RemoteObject>*
        result) {}

String InspectorAnimationAgent::CreateCSSId(blink::Animation& animation) {}

void InspectorAnimationAgent::DidCreateAnimation(unsigned sequence_number) {}

void InspectorAnimationAgent::NotifyAnimationUpdated(
    const String& animation_id) {}

bool InspectorAnimationAgent::CompareAndUpdateKeyframesSnapshot(
    KeyframeEffect* keyframe_effect,
    HeapVector<Member<AnimationKeyframeSnapshot>>*
        animation_snapshot_keyframes) {}

bool InspectorAnimationAgent::CompareAndUpdateInternalSnapshot(
    blink::Animation& animation,
    AnimationSnapshot* snapshot) {}

void InspectorAnimationAgent::AnimationUpdated(blink::Animation* animation) {}

void InspectorAnimationAgent::DidClearDocumentOfWindowObject(
    LocalFrame* frame) {}

protocol::Response InspectorAnimationAgent::AssertAnimation(
    const String& id,
    blink::Animation*& result) {}

DocumentTimeline& InspectorAnimationAgent::ReferenceTimeline() {}

double InspectorAnimationAgent::NormalizedStartTime(
    blink::Animation& animation) {}

void InspectorAnimationAgent::Trace(Visitor* visitor) const {}

}  // namespace blink