chromium/third_party/blink/renderer/core/inspector/main_thread_debugger.cc

/*
 * Copyright (c) 2011 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "third_party/blink/renderer/core/inspector/main_thread_debugger.h"

#include <memory>
#include <set>

#include "base/feature_list.h"
#include "base/synchronization/lock.h"
#include "base/unguessable_token.h"
#include "build/chromeos_buildflags.h"
#include "third_party/blink/public/common/features.h"
#include "third_party/blink/renderer/bindings/core/v8/binding_security.h"
#include "third_party/blink/renderer/bindings/core/v8/script_controller.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_node.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_window.h"
#include "third_party/blink/renderer/bindings/core/v8/worker_or_worklet_script_controller.h"
#include "third_party/blink/renderer/core/dom/container_node.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/dom/static_node_list.h"
#include "third_party/blink/renderer/core/events/error_event.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/deprecation/deprecation.h"
#include "third_party/blink/renderer/core/frame/frame_console.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/inspector/console_message.h"
#include "third_party/blink/renderer/core/inspector/console_message_storage.h"
#include "third_party/blink/renderer/core/inspector/identifiers_factory.h"
#include "third_party/blink/renderer/core/inspector/inspected_frames.h"
#include "third_party/blink/renderer/core/inspector/v8_inspector_string.h"
#include "third_party/blink/renderer/core/loader/document_loader.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/timing/memory_info.h"
#include "third_party/blink/renderer/core/workers/worklet_global_scope.h"
#include "third_party/blink/renderer/core/xml/xpath_evaluator.h"
#include "third_party/blink/renderer/core/xml/xpath_result.h"
#include "third_party/blink/renderer/platform/bindings/dom_wrapper_world.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/bindings/source_location.h"
#include "third_party/blink/renderer/platform/bindings/v8_set_return_value.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"

namespace blink {

namespace {

LocalFrame* ToFrame(ExecutionContext* context) {}
}

MainThreadDebugger::MainThreadDebugger(v8::Isolate* isolate)
    :{}

MainThreadDebugger::~MainThreadDebugger() = default;

void MainThreadDebugger::ReportConsoleMessage(
    ExecutionContext* context,
    mojom::ConsoleMessageSource source,
    mojom::ConsoleMessageLevel level,
    const String& message,
    SourceLocation* location) {}

int MainThreadDebugger::ContextGroupId(ExecutionContext* context) {}

void MainThreadDebugger::SetClientMessageLoop(
    std::unique_ptr<ClientMessageLoop> client_message_loop) {}

void MainThreadDebugger::DidClearContextsForFrame(LocalFrame* frame) {}

void MainThreadDebugger::ContextCreated(ScriptState* script_state,
                                        LocalFrame* frame,
                                        const SecurityOrigin* origin) {}

void MainThreadDebugger::ContextWillBeDestroyed(ScriptState* script_state) {}

void MainThreadDebugger::ExceptionThrown(ExecutionContext* context,
                                         ErrorEvent* event) {}

int MainThreadDebugger::ContextGroupId(LocalFrame* frame) {}

MainThreadDebugger* MainThreadDebugger::Instance(v8::Isolate* isolate) {}

void MainThreadDebugger::runMessageLoopOnInstrumentationPause(
    int context_group_id) {}

void MainThreadDebugger::runMessageLoopOnPause(int context_group_id) {}

void MainThreadDebugger::quitMessageLoopOnPause() {}

void MainThreadDebugger::muteMetrics(int context_group_id) {}

void MainThreadDebugger::unmuteMetrics(int context_group_id) {}

v8::Local<v8::Context> MainThreadDebugger::ensureDefaultContextInGroup(
    int context_group_id) {}

void MainThreadDebugger::beginEnsureAllContextsInGroup(int context_group_id) {}

void MainThreadDebugger::endEnsureAllContextsInGroup(int context_group_id) {}

bool MainThreadDebugger::canExecuteScripts(int context_group_id) {}

void MainThreadDebugger::runIfWaitingForDebugger(int context_group_id) {}

void MainThreadDebugger::consoleAPIMessage(
    int context_group_id,
    v8::Isolate::MessageErrorLevel level,
    const v8_inspector::StringView& message,
    const v8_inspector::StringView& url,
    unsigned line_number,
    unsigned column_number,
    v8_inspector::V8StackTrace* stack_trace) {}

void MainThreadDebugger::consoleClear(int context_group_id) {}

v8::MaybeLocal<v8::Value> MainThreadDebugger::memoryInfo(
    v8::Isolate* isolate,
    v8::Local<v8::Context> context) {}

void MainThreadDebugger::installAdditionalCommandLineAPI(
    v8::Local<v8::Context> context,
    v8::Local<v8::Object> object) {}

static Node* SecondArgumentAsNode(
    const v8::FunctionCallbackInfo<v8::Value>& info) {}

void MainThreadDebugger::QuerySelectorCallback(
    const v8::FunctionCallbackInfo<v8::Value>& info) {}

void MainThreadDebugger::QuerySelectorAllCallback(
    const v8::FunctionCallbackInfo<v8::Value>& info) {}

void MainThreadDebugger::XpathSelectorCallback(
    const v8::FunctionCallbackInfo<v8::Value>& info) {}

}  // namespace blink