#include "third_party/blink/renderer/core/inspector/resolve_node.h"
#include "third_party/blink/renderer/bindings/core/v8/binding_security.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/node.h"
#include "third_party/blink/renderer/core/execution_context/agent.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/inspector/main_thread_debugger.h"
#include "third_party/blink/renderer/core/inspector/v8_inspector_string.h"
namespace blink {
v8::Local<v8::Value> NodeV8Value(v8::Local<v8::Context> context, Node* node) { … }
std::unique_ptr<v8_inspector::protocol::Runtime::API::RemoteObject> ResolveNode(
v8_inspector::V8InspectorSession* v8_session,
Node* node,
const String& object_group,
protocol::Maybe<int> v8_execution_context_id) { … }
std::unique_ptr<v8_inspector::protocol::Runtime::API::RemoteObject>
NullRemoteObject(v8_inspector::V8InspectorSession* v8_session,
LocalFrame* frame,
const String& object_group) { … }
}