#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_INSPECTOR_RESOLVE_NODE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_INSPECTOR_RESOLVE_NODE_H_
#include <memory>
#include "third_party/blink/renderer/core/inspector/protocol/runtime.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "v8/include/v8-inspector.h"
namespace blink {
class LocalFrame;
class Node;
v8::Local<v8::Value> NodeV8Value(v8::Local<v8::Context>, Node*);
std::unique_ptr<v8_inspector::protocol::Runtime::API::RemoteObject> ResolveNode(
v8_inspector::V8InspectorSession*,
Node*,
const String& object_group,
protocol::Maybe<int> v8_execution_context_id);
std::unique_ptr<v8_inspector::protocol::Runtime::API::RemoteObject>
NullRemoteObject(v8_inspector::V8InspectorSession* v8_session,
LocalFrame*,
const String& object_group);
}
#endif