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# Blink Layout
The `renderer/core/layout` directory contains the implementation of layout objects.
It covers the following document lifecycle states:
* LayoutSubtreeChange (`InLayoutSubtreeChange` and `LayoutSubtreeChangeClean`)
* PreLayout (`InPreLayout`)
* PerformLayout (`InPerformLayout`)
* AfterPerformLayout (`AfterPerformLayout` and `LayoutClean`)
See [LayoutNG](layout_ng.md) for the implementation details.
The layout code is maintained by the
[layout team](http://dev.chromium.org/teams/layout-team).
## Box model
[The CSS box model](https://www.w3.org/TR/css-box-3/#the-css-box-model) is based
on a series of nested boxes, from outside to inside:
* Margin box
* Border box: the main coordinate space of a `LayoutBox`
* Padding box: a.k.a. client box
* Content box
When there are non-overlay scrollbars, according to [css-overflow-3](https://www.w3.org/TR/css-overflow-3/#scrollbar-layout),
they should be inserted between the inner border edge and the outer padding edge.
The following graph is modified from the graph in the css box model spec, showing
scrollbars:
|-------------------------------------------------|
| |
| margin-top |
| |
| |---------------------------------------| |
| | | |
| | border-top | |
| | | |
| | |--------------------------|--| | |
| | | | | | |
| | | padding-top |##| | |
| | | |##| | |
| | | |----------------| |##| | |
| | | | | | | | |
| ML | BL | PL | content box | PR |SW| BR | MR |
| | | | | | | | |
| | | |----------------| | | | |
| | | | | | |
| | | padding-bottom | | | |
| | | | | | |
| | |--------------------------|--| | |
| | | scrollbar height ####|SC| | |
| | |-----------------------------| | |
| | | |
| | border-bottom | |
| | | |
| |---------------------------------------| |
| |
| margin-bottom |
| |
|-------------------------------------------------|
BL = border-left
BR = border-right
ML = margin-left
MR = margin-right
PL = padding-left
PR = padding-right
SC = scroll corner
SW = scrollbar width
Note that the vertical scrollbar (if existing) will be on the left in right-to-left
direction horizontal writing-mode. The horizontal scrollbar (if existing) is always
at the bottom.
## Scroll origin vs. offset vs. position
When a LayoutBox has scrollable overflow, it is associated with a PaintLayerScrollableArea.
PaintLayerScrollableArea uses a "scroll origin" to represent the location of the top/left
corner of the content rect (the visible part of the content) in the coordinate system
defined by the top/left corner of the overflow rect, when the box is scrolled all the way
to the beginning of its content.
For content which flows left-to-right and top-to-bottom, the scroll origin will be (0, 0),
i.e., the top/left of the content rect is coincident with the top/left of the overflow rect
when the box is scrolled all the way to the beginning of content.
For content which flows right-to-left (including direction:ltr, writing-mode:vertical-rl,
and flex-direction:row-reverse), the x-coordinate of the scroll origin will be positive;
and for content which flows bottom-to-top (e.g., flex-direction:column-reverse and
vertical writing-mode with direction:ltr), the y-coordinate of the scroll origin will be
positive.
In all cases, the term 'scrollOffset' (or just 'offset') is used to represent the distance
of the scrolling viewport from its location when scrolled to the beginning of content, and
it uses type ScrollOffset. The term 'scrollPosition' (or just 'position') represents a
point in the coordinate space defined by the overflow rect, and it uses type gfx::PointF.
For illustrations of these concepts, see these files:
doc/ltr-tb-scroll.png
doc/rtl-bt-scroll.png
doc/rtl-tb-scroll.png
When computing the scroll origin, if the box is laid out right-to-left and it has a scrollbar
for the orthogonal direction (e.g., a vertical scrollbar in a direction:rtl block), the size
of the scrollbar must be added to the scroll origin calculation. Here are two examples --
note that it doesn't matter whether the vertical scrollbar is placed on the right or left of
the box (the vertical scrollbar is the `|/|` part):
content
rect
|<-------->|
scroll
origin
|----------->|
_______________________
| |/| |
| |/| |
| |/| |
direction:rtl | |/| box |
| |/| |
| |/| |
|__________|/|__________|
overflow rect
|<--------------------->|
content
rect
|<-------->|
scroll
origin
|----------->|
_________________________
| | |/|
| | |/|
| | |/|
writing-mode: | | box |/|
vertical-rl | | |/|
| | |/|
|____________|__________|/|
overflow rect
|<--------------------->|
## Coordinate Spaces
Layout and Paint work with and frequently refer to four coordinate spaces
(really two, with two variants):
* Physical coordinates: Corresponds to physical direction of the output per the
physical display (screen, printed page). Generally used for painting, thus
layout logic that feeds into paint may produce values in this space. CSS
properties such as `top`, `right`, `bottom`, and `left` are in this space. See
also the 'flipped block-flow direction' variant space below.
* Logical coordinates: Used in layout to allow for generalized positioning that
fits with whatever the `writing-mode` and `direction` CSS property values may
be. Properties named with `before`, `after`, `start` or `end` are in this
space. These are also known respectively as 'logical top', 'logical bottom',
'logical left', and 'logical right'.
* Physical coordinates with flipped block-flow direction: The same as 'physical
coordinates', but for `writing-mode: vertical-rl` where blocks are laid out
right-to-left, block position is "flipped" from the left to the right side of
their containing block. This is essentially a mirror reflection horizontally
across the center of a block's containing block.
For `writing-mode` values other than `vertical-rl` there is no change from
physical coordinates.
Layout and paint logic reference this space to connote whether "flipping" has
been applied to the values. Final painted output for "flipped block-flow"
writing mode must, by definition, incorporate flipping. It can be expensive to
look up the writing mode of an object. Performing computation on values known
to be in this space can save on the overhead required to unflip/reflip.
* Logical coordinates without flipping inline direction: those are "logical
block coordinates", without considering text direction. Examples are
"LogicalLeft" and "LogicalRight".
Example with `writing-mode: vertical-rl; direction: ltr`:
'top' / 'start' side
block-flow direction
<------------------------------------ |
------------------------------------- |
| c | s | |
'left' | o | o | | inline 'right'
/ | n | m | | direction /
'after' | t | e | | 'before'
side | e | | | side
| n | | |
| t | | |
------------------------------------- v
'bottom' / 'end' side
Another example -- consider a relative-positioned element:
<style>
html {
writing-mode: vertical-rl;
}
</style>
<div id="container" style="background-color: lightBlue; width: 300px; height: 200px;">
<div id="relpos" style="position: relative; top: 50px; left: -60px; width: 70px; height: 80px; background-color: red;"></div>
</div>
The final location of these within an 800x600 frame is as:
container: (492, 8 300x200)
relpos: (662, 58 70x80)
The 8px is the default margin of HTML body element
per https://html.spec.whatwg.org/multipage/rendering.html#the-page,
which is specified in ../html/resources/html.css.
See the [diagram](resources/flipped-blocks-relpos.svg) for full detail on
dimensions of the involved elements.
Determining the paint invalidation rect for `relpos` via
`MapToVisualRectInAncestorSpace()` involves walking up the layout tree from
`relpos` flipping the rect within its container at each box. Below we sketch
each step as we recurse toward the top of the document, with 'this' on the left,
the current rect being mapped on the right, and explanation beneath each:
LayoutBlockFlow (relative positioned) DIV id='relpos' 0,0 70x80
Apply the relative position of 'relpos' while flipping within
'container' to respect writing mode.
170 = 300 (container width) - 70 (relpos width) - 60 (relpos left)
50 = relpos top
LayoutBlockFlow DIV id='container' 170,50 70x80
Since body has the same width as container, flipping has
no effect on the rect in this step.
LayoutBlockFlow BODY 170,50 70x80
Flip within the html block, which is symmetrically 8px larger than body
due to default margin.
LayoutBlockFlow HTML 178,58 70x80
Flip the rectangle within the view.
662 = 800 (view width) - 316 (html width) + 178 (current rect left)
LayoutView #document 662,58 70x80
Since relative-positioned elements are positioned via physical coordinates, and
flipping at each step mirrors the position based on the width of the containing
box at that step, we can only compute the final physical pixels in screen space
for a relative-positioned element if we walk up the full layout tree from the
starting object to the topmost view as described above.
For more examples of writing mode and direction combinations, see this
[demo page](http://pauljadam.com/demos/csstext.html) though note `horizontal-bt`
is obsolete.
### Flipped Block-Flow Coordinates
The nature of "flipping" a value as a mirror reflection within its containing
block is such that flipping twice with the same container will produce the
original result. Thus when working on involved logic it can be easy to
accidentally flip unnecessarily, since flipping (say) one too many times can be
"corrected" by flipping again. This can obviously lead to confusing and less
performant code, so care should be taken to understand and document any changes
to flipping logic.
Blink test coverage for features used in vertical writing modes, and
`vertical-rl` in particular, may not be as comprehensive as for horizontal
writing mode. Keep this in mind when writing new functionality or tests by
making sure to incorporate coverage for all writing modes when appropriate.
Values are generally transformed into flipped block-flow coordinates via a set
of methods on the involved layout objects. See in particular
`FlipForWritingMode()`, `FlipForWritingModeForChild()`.
`InlineBox::FlipForWritingMode()` variants flip the input value within the
inline box's containing block.
`LayoutBox::FlipForWritingMode()` variants flip the input value within the
referenced box.
`LayoutBox::FlipForWritingModeForChild()` variants flip the input value within
the referenced box, offsetting for the specified child box's current x-position
and width. This is useful for a common pattern wherein we build up a point
location starting with the current location of the (child) box.
For `LayoutBox` and `InlineBox` classes and subclasses:
* `PhysicalLocation()` returns the physical location of a box or inline in the
containing block. `(0,0)` is the top-left corner of the containing
block. Flipping is performed on the values as needed. For `LayoutBox`, if the
containing block is not passed to `PhysicalLocation()`, looking it up requires
walking up the layout tree, which can be
expensive. `InlineBox::PhysicalLocation()` is expensive only if the `InlineBox`
is in flipped block-flow writing mode.
* `Location()` returns the location of a box or inline in the "physical
coordinates with flipped block-flow direction" coordinate space. `(0,0)` is the
top-left corner of the containing block for `writing-mode` in normal blocks
direction (`horizontal-tb` and `vertical-lr`), and is the top-right corner of
the containing block for `writing-mode` in flipped block-flow direction
(`vertical-rl`).
Note there are two primary similar, but slightly different, methods regarding
finding the containing block for an element:
* `LayoutObject::Container()` returns the containing block for an element as
defined by CSS.
* `LayoutObject::ContainingBlock()` which returns the enclosing non-anonymous
block for an element. If the containing block is a relatively positioned inline,
it returns that inline's enclosing non-anonymous block. This is the one used by
`PhysicalLocation()`.
There are other containing block methods in `LayoutObject` for special purposes
such as fixed position, absolute position, and paint invalidation. Code will
sometimes just refer to the 'containing' element, which is an unfortunately
ambiguous term. Paying close attention to which method was used to obtain the
containing element is important.
More complex web platform features such as tables, flexbox, and multicol are
typically implemented atop these primitives, along with checks such as
`IsFlippedBlocksWritingMode()`, `IsLeftToRightDirection()`, and
`IsHorizontalWritingMode()`. See for example
`LayoutTableSection::LogicalRectForWritingModeAndDirection()`,
`LayoutFlexibleBox::UpdateAutoMarginsInCrossAxis()` or
`LayoutMultiColumnFlowThread::FlowThreadTranslationAtPoint()`.
## Geometry mapping
TODO(wkorman): Elaborate on:
* `mapToVisualRectInAncestorSpace()`
* `mapAncestorToLocal()`
* `Widget` and `FrameView` trees. Note the former will be done away with at some
point per http://crbug.com/637460.
* `GeometryMapper` (or just point to its section in paint README). For now, see
the
[Web page geometries](https://docs.google.com/document/d/1WZKlOSUK4XI0Le0fgCsyUTVw0dTwutZXGWwzlHXewiU/preview)
design document.
## Scrolling
TODO(wkorman): Provide an overview of scrolling. For now, the BlinkOn talk
on
[Scrolling in Blink](https://docs.google.com/presentation/d/1pwx0qBW4wSmYAOJxq2gb3SMvSTCHz2L2TFx_bjsvm8E/preview)
is a good overview.
*Root layer scrolling* is an ongoing refactoring of Blink's scrolling
architecture, which makes the root `PaintLayer` responsible for the scrolling
that was previously done by `FrameView`. For more details, see:
[Root Layer Scrolling](https://bit.ly/root-layer-scrolling).
## Glossaries
Here we provide a brief overview of key terms relevant to box flow, inline flow,
and text orientation. For more detail see
[CSS Writing Modes Level 3](https://www.w3.org/TR/css-writing-modes-3/).
The
[CSS Logical Properties Level 1](https://drafts.csswg.org/css-logical-props/)
specification represents the latest CSSWG thinking on logical coordinate space
naming. CSSWG has standardized on `block-start`, `block-end`, `inline-start`,
and `inline-end`, or just `start` and `end` when the axis is either implied or
irrelevant.
Note that much of the Blink code base predates the logical properties
specification and so does not yet reference logical direction consistently in
the stated manner, though we would like to head in that direction over time.
See also the *physical*, *flow-relative*, and *line-relative*
[abstract box terminology](https://www.w3.org/TR/css-writing-modes-3/#abstract-box)
specification.
* `writing-mode`: either horizontal or vertical, with vertical having either
left-to-right or right-to-left block flow. Geometry is transposed for vertical
writing mode. See calls to `transposed{Rect,Point,Size}()`.
* `direction`/`dir`: "inline base direction" of a box. One of `ltr` or
`rtl`. See calls to `isLeftToRightDirection()`.
* `text-orientation`: orientation of text in a line. Only relevant for vertical
modes.
* orthogonal flow: when a box has a writing mode perpendicular to its containing
block. This can lead to complex cases. See
[specification](https://www.w3.org/TR/css-writing-modes-3/#orthogonal-flows)
for more.