chromium/third_party/blink/renderer/core/layout/box_fragment_builder.h

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_BOX_FRAGMENT_BUILDER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_BOX_FRAGMENT_BUILDER_H_

#include <optional>

#include "base/check_op.h"
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/block_break_token.h"
#include "third_party/blink/renderer/core/layout/break_token.h"
#include "third_party/blink/renderer/core/layout/constraint_space.h"
#include "third_party/blink/renderer/core/layout/flex/devtools_flex_info.h"
#include "third_party/blink/renderer/core/layout/fragment_builder.h"
#include "third_party/blink/renderer/core/layout/frame_set_layout_data.h"
#include "third_party/blink/renderer/core/layout/geometry/box_sides.h"
#include "third_party/blink/renderer/core/layout/geometry/box_strut.h"
#include "third_party/blink/renderer/core/layout/geometry/fragment_geometry.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_items_builder.h"
#include "third_party/blink/renderer/core/layout/layout_result.h"
#include "third_party/blink/renderer/core/layout/length_utils.h"
#include "third_party/blink/renderer/core/layout/mathml/mathml_paint_info.h"
#include "third_party/blink/renderer/core/layout/scrollable_overflow_calculator.h"
#include "third_party/blink/renderer/core/layout/table/table_borders.h"
#include "third_party/blink/renderer/core/layout/table/table_fragment_data.h"
#include "third_party/blink/renderer/core/style/computed_style_constants.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"

namespace blink {

class PhysicalFragment;

class CORE_EXPORT BoxFragmentBuilder final : public FragmentBuilder {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_BOX_FRAGMENT_BUILDER_H_