#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_BOX_FRAGMENT_BUILDER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_BOX_FRAGMENT_BUILDER_H_
#include <optional>
#include "base/check_op.h"
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/block_break_token.h"
#include "third_party/blink/renderer/core/layout/break_token.h"
#include "third_party/blink/renderer/core/layout/constraint_space.h"
#include "third_party/blink/renderer/core/layout/flex/devtools_flex_info.h"
#include "third_party/blink/renderer/core/layout/fragment_builder.h"
#include "third_party/blink/renderer/core/layout/frame_set_layout_data.h"
#include "third_party/blink/renderer/core/layout/geometry/box_sides.h"
#include "third_party/blink/renderer/core/layout/geometry/box_strut.h"
#include "third_party/blink/renderer/core/layout/geometry/fragment_geometry.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_items_builder.h"
#include "third_party/blink/renderer/core/layout/layout_result.h"
#include "third_party/blink/renderer/core/layout/length_utils.h"
#include "third_party/blink/renderer/core/layout/mathml/mathml_paint_info.h"
#include "third_party/blink/renderer/core/layout/scrollable_overflow_calculator.h"
#include "third_party/blink/renderer/core/layout/table/table_borders.h"
#include "third_party/blink/renderer/core/layout/table/table_fragment_data.h"
#include "third_party/blink/renderer/core/style/computed_style_constants.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
namespace blink {
class PhysicalFragment;
class CORE_EXPORT BoxFragmentBuilder final : public FragmentBuilder { … };
}
#endif