#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_DEPTH_ORDERED_LAYOUT_OBJECT_LIST_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_DEPTH_ORDERED_LAYOUT_OBJECT_LIST_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "third_party/blink/renderer/platform/wtf/vector_traits.h"
namespace blink {
class LayoutObject;
class DepthOrderedLayoutObjectListData;
struct LayoutObjectWithDepth { … };
class DepthOrderedLayoutObjectList { … };
}
WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(…)
#endif