chromium/third_party/blink/renderer/core/layout/depth_ordered_layout_object_list.h

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_DEPTH_ORDERED_LAYOUT_OBJECT_LIST_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_DEPTH_ORDERED_LAYOUT_OBJECT_LIST_H_

#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "third_party/blink/renderer/platform/wtf/vector_traits.h"

namespace blink {

class LayoutObject;

// Put data inside a forward-declared struct, to avoid including
// layout_object.h.
class DepthOrderedLayoutObjectListData;

struct LayoutObjectWithDepth {};

class DepthOrderedLayoutObjectList {};

}  // namespace blink

WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS()

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_DEPTH_ORDERED_LAYOUT_OBJECT_LIST_H_