#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_FLOATS_UTILS_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_FLOATS_UTILS_H_
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
class ExclusionSpace;
struct PositionedFloat;
struct UnpositionedFloat;
PositionedFloatVector;
LayoutUnit ComputeMarginBoxInlineSizeForUnpositionedFloat(UnpositionedFloat*);
PositionedFloat PositionFloat(UnpositionedFloat*, ExclusionSpace*);
}
#endif